Dream Database & Technical Compendium
The definitive, searchable encyclopedia for Shape of Dreams. Access official attributes, level scaling formulas, skill cooldowns, essence socket passives, and full achievement unlock criteria across all 9 Travelers.
Shape of Dreams v1.4 features 9 playable Travelers (including the cold-warrior Cetus), 132 active Memories with Q/W/E/R socket compatibility, 93 passive Essences, 259 Way of Stars constellation nodes, and 85 Steam achievements. Characters scale primarily through dual-resonance synergies between primary Memories and socketed Essences.
Aurena
Expelled Sage of the Lunar Arcanum Society
Aurena is a sage from the Lunar Arcanum Society who was expelled for researching forbidden knowledge. She is a battle healer who dismantles her own life force to wield its power.
Bismuth
One Body, Two Minds
Bismuth is the fusion of an empty, nameless spellbook and an ordinary blind girl. She moves swiftly and deals sustained ranged damage.
Shell
Manufactured Assassin, Wooden Doll with a Soul
Shell is the perfect instrument of slaughter, incapable of feeling emotion or pain. An assassin who exploits enemy weaknesses with unpredictable movements, eliminating targets in the most efficient way possible.
Lacerta
Former Sniper, Hunter Lizard
Lacerta is a former Royal Guard sniper and hunter skilled with firearms and gunpowder. He is used to taking out enemies from a distance.
Mist
Duelist of House Verdesilver
Mist is a brave duelist of noble birth. Her agile fighting style allows her to dodge deadly attacks and quickly take down her enemies.
Nachia
Spirit Mage of the Dream World, Guardian of the Ethereal Forest
Nachia is a spirit mage of the dream world and guardian of the Ethereal Forest. She can summon spirits that follow her and fight by her side, dealing steady damage.
Vesper
Ruthless Inquisitor of the Order of the Sacred Flame
Vesper is the leader of the Order of the Sacred Flame and a ruthless inquisitor. He fights at close range, holding back enemies while dealing heavy damage.
Yubar
Born of Dreams, God of Stars
Yubar is a fantastical being born from dreams, a deity who governs the creation and destruction of stars. He uses powerful magic to deal heavy damage from a distance.
Cetus
NEWThe Frostbound Harbinger of the Starless Path
Cetus is a ranged cold warrior introduced in v1.4. He accumulates Cold within his blood to unleash devastating burst damage and conjures Glaciers and Blizzard zones for crowd control and team shielding.
Backstep
Leap backward and drop 3 shock bombs at the original location, each dealing 168% damage and stunning for 1 seconds. After landing, gain 20% Movement Speed for 3 seconds.
Beam of Light
Channels a beam at the enemy over 1.7 seconds, dealing 507% Light damage per second and healing the nearby ally with the lowest Health percentage by 73% per second.
Corrosive Trails
For 4 seconds, leave toxic gas in your path that poisons enemies for 3 seconds, while increasing your Movement Speed by 15% . Poisoned enemies take 100% damage per second.
Dark Bolt
Fires a dark bolt that deals 245% Dark damage to enemies and triggers attack effects. Pierces up to 2 enemies.
Dark Spear
Pierces enemies in front, dealing 230% Dark Damage, triggering Attack Effects, and pulling them to the center. Deals 100% increased damage to shields.
Flash Freeze
Unleashes Cold energy forward, dealing 130% Cold Damage to enemies and granting yourself and allies a Shield of 90% that lasts for 3 seconds. If an enemy is already affected by Cold, the Damage is increased by 100% and they are Rooted for 1.5 seconds. Charges are fully replenished all at once.
Glacial Stomp
Stomps the ground around you, stunning enemies for 1.5 seconds and dealing 210% + Bonus8% Cold damage. Gain a Barrier that lasts for 3 seconds and absorbs 40% + Bonus2% damage for each enemy hit.
Hemorrhage
Your next attack deals 460% damage over 1.2 seconds and reduces the target's Movement Speed by 70%.
Ice Shield
Surrounds an ally with an ice shield, granting a 130% Barrier that lasts for 3 seconds. When the Barrier is destroyed, it deals 160% Cold damage to nearby enemies and restores 60% Health to the ally for each enemy hit.
Ice Claw
Swing your claw forward to deal 130% + Bonus5% Cold Damage to enemies and stun them for 0.5 seconds. You can swing once more to deal 240% + Bonus10% Cold Damage and stun for 1 seconds. When your claw hits an enemy, restore 12% Health based on the damage dealt.
Teal Blade
Dash forward briefly and swing the Teal Blade, dealing damage to enemies in front. Deals the greater of 200% or 200% , and triggers attack effects if your Attack Damage is higher.
Mass Protection
Grants a Barrier of 250% to nearby allies that dissipates over 1.5 seconds.
Pew
Hold to charge a flame bullet. When fully charged, fire the bullet to deal 150% - 400% Fire damage to all enemies hit, based on charge time. Firing before full charge reduces the cooldown up to 80%. Charging for 1.35 seconds maximizes the projectile's width and damage.
Pressure Point
Releases energy from the palm, dealing 180% damage and pushing back all enemies hit, stunning them for 1 seconds. If the target is Unstoppable or collides with a wall, deals an additional 504% damage.
Purgatory
Deals 280% damage to all enemies in the target location and restores a random ally for 45% Health per enemy hit. If the target is a boss, healing is tripled.
Sneeze
The Memory of a massive, refreshing sneeze. Releases a powerful sneeze forward. This Memory is completely useless.
Sparkling Water Gun
Fires a sparkling water gun. Restores 70% Health to allies hit and removes Fire stacks. Deals 1 damage to enemies hit and stuns them for 1.5 seconds. Cooldown only decreases while in combat. If the target is an allied summon, healing is increased by 40%.
Starfall
Calls down 4 falling stars on nearby random enemies. Each falling star deals 70% Light damage.
Swift Slash
Quickly dash forward and slash enemies, dealing 220% damage and triggering 50% attack effects. The first enemy hit reduces the cooldown by 40%.
Spinning Whirlwind
Channels for 3.5 seconds, swinging your sword to deal 240% damage per second to nearby enemies and triggers 35% attack effects. Swings faster with higher Attack Speed.
Astrid's Masterpiece - En Garde
The first 3 attacks against individual enemies deal 40% additional damage and grant Mist a 47% Barrier that fades over 1.5 seconds. This effect can be triggered again on each enemy after 6 seconds.
Astrid's Masterpiece - Priorité
Every 5 seconds, apply a Mark to a random nearby enemy. Each attack against a Marked enemy grants 25% Movement Speed for 1.5 seconds and deals 35% additional damage. Damage dealt to the Mark increases by 50% with each consecutive attack. On the 6th attack, it explodes dealing 200% damage.
Beautiful Threat
Your basic attacks become ranged. Casting any Memory or using Dodge grants 2 stacks of Golden Feather, up to a maximum of 6. While you have Golden Feather stacks, your Attack Speed is increased by 20%. When you attack an enemy with feather stacks, one stack is consumed to deal 90% damage and heal Aurena for 14% . When you heal an ally with feather stacks, one stack is consumed to additionally heal the target for 22% .
Circle of Life
On basic attack all of Nachia's Summons heal for 3% of their Maximum Health, and their summon duration increases by 0.3 seconds. 50% of any Attack Speed, Movement Speed, and Armor bonuses Nachia receives are also shared with her summons.
Converging Stars
Casting a Memory or using Flicker grants 10 Attack Damage for 3 seconds. During this time, your basic attacks are empowered, bouncing to up to 2 targets with 50% effectiveness.
Dismantling Claw
Attacks restore 16% of your Health per enemy hit and deal 68% additional damage. Against bosses, additional damage and healing are increased by 100%.
Double Tap
Increases Attack Damage by 5 and Critical Strike Chance by 20% . After using a Memory or Nimble Dodge, your next Basic Attack fires twice.
Exotic Matter
Gain 1 stack of Exotic Matter when you Cast a Memory or use Flicker, up to a max of 3 stacks. Casting an Ultimate Memory instantly grants max stacks. Your next Basic Attack consumes all stacks to create an explosion that deals 110% Light Damage per stack to enemies. The explosion's size increases by 5% each time Exotic Matter is upgraded, up to a max of 50%.
Heart of the Pack
Whenever Nachia heals herself or an ally, grants a Barrier, or applies a buff, she also grants Bond to the target. The next basic attack from a target with Bond is empowered, creating an explosion that deals 140% Light damage to enemies.
El's Mercy
Attack Damage is increased by 12 . Every 4th basic attack becomes a critical strike and deals an additional 70% Light damage. Each time you attack an enemy, Attack Speed is increased by 4% for 4 seconds, up to a maximum of 24% . When Attack Speed is at the maximum, attacking an enemy restores 1% of your missing Health.
Prismatic Vision
Increases Attack Speed by 20% . While you can't perform basic attacks yourself, a Book automatically performs basic attacks on the nearest enemy to Bismuth, dealing 70% additional damage.
Resolve
Increases Maximum Health by 80 . Every 4th basic attack becomes a critical strike, knocking back enemies and stunning them for 1 seconds. When Resolve hits an enemy, Vesper restores 3% of his Maximum Health.
Salamander Powder
Increases Attack Speed by 15% . Every 4th Basic Attack becomes a Critical Strike and explodes, dealing 145% Area Fire Damage to enemies. Explosion damage is increased by 100% against burning enemies.
One Step, One Kill
Instead of receiving Attack Speed bonuses, your Attack Damage increases by 0.5 for every 1% Additional Attack Speed. After Dash or Teleport, your next Basic Attack will be a critical hit. Killing any Boss restores 200% Health.
Anti-Gravity
Reverses gravity in the target location, lifting all enemies within the range for 1.6 seconds. Then, slams them down, dealing 400% damage.
Blink
Teleports a short distance and deals 244% Fire Damage to nearby enemies. The Cooldown is reduced by 13% for each enemy hit.
Chain Lightning
Casts a bouncing lightning that deals 400% Light damage to the first target and bounces up to 5 times, dealing 185% Light damage.
Clutches of Malice
Summons blood tentacles at the target location, pulling up to 4 enemies. The tentacles attach to enemies, dealing 80% damage and an additional 200% damage to pulled enemies. When this Memory is empowered, the number of enemies pulled and the area of effect increase.
Crimson Lance
Throw a massive lance that deals 450% Dark damage to enemies it hits. Deals additional damage to Heroic Bosses equal to 15% of their Maximum Health, lodging the lance in them and destroying this Memory. Defeating a Heroic Boss while the lance is lodged in them grants you their Unique Memory or Essence.
Doomsday Meteor
Channels for 3 seconds while standing still. If successful, a massive Fireball crashes down on the target area, scattering smaller Fireballs around it. The massive Fireball deals 1,600% Fire damage to targets and Stuns them for 3 seconds, while the smaller Fireballs deal 150% Fire damage. Affects both allies and enemies.
Final Explosion
Charge power for 2 seconds, gaining 25% Movement Speed and 75 Armor. Then, sacrifice 40% of my maximum health to trigger a powerful explosion. Enemies caught in the explosion take 850% + Bonus100% Light Damage and are Stunned for 2.5 seconds. If already dead or killed by the sacrifice, Explosion Damage is increased by 150%.
Flame Jet
Unleashes a stream of flames for 2.5 seconds. Enemies hit by these flames take 336% Fire damage per second.
Blood Harvest
Attacks leave a Mark on the enemy that can stack infinitely. Cast this Memory to detonate all Marks you've applied, dealing 100% damage and reducing Movement Speed by 60% for 1.5 seconds. The detonation damage increases by 25% per additional stack, and if an enemy dies from this explosion, restore 20% Health.
Justice Guillotine
Slam down a massive greatsword at the target enemy's location, dealing 800% damage to all nearby enemies. This damage increases by up to 2x based on your missing health and by up to 2x based on the target's missing health, for a total increase of up to 4x. The damage increase is maximized when health is at or below 30%.
Lizardly Blessing
For 6 seconds, gain the Lizardly Blessing, increasing your Movement Speed by 25%, Attack Speed by 25% , and damage taken from enemies by 10% . During this time, the first time you damage an enemy, you unleash an electric shock, dealing 125% Light Damage. You also gain 2 Gold for every enemy you defeat.
Mass Cleanse
Cleanses the target location, dealing 300% Light damage to enemies and granting Unstoppable to allies for 1.5 seconds while removing most debuffs. Allies are healed for 80% Health for each elemental effect removed from them.
Mystic Dagger
Throws a Mystic Dagger that deals 350% damage to the first target hit and triggers attack effects. When the Dagger hits an enemy, reduces the cooldown of all Memories by 1 seconds.
Permafrost
Gathers and unleashes extreme cold in a massive area. Allies in the area gain a 300% Shield and 100 Armor for 10 seconds. Enemies are frozen, taking 500% Cold Damage and becoming Stunned for 15 seconds. If an enemy is already affected by Cold, this damage is increased by 100%.
Undo
Reduces the cooldown of the last used Memory by 5.5 seconds. The next Memory cast within 8 seconds is empowered, dealing an additional 160% damage when it first hits an enemy.
Searing Charge
Quickly slash through enemies with a flaming sword, dealing 60% Fire damage and an additional 240% Fire damage. Damage and range scale with Movement Speed. If an enemy is killed by this damage, the cooldown is reset.
Shadow Volley
Channels for 1.3 seconds to fire 7 Shadow Volleys, each dealing 60% Dark damage to the first enemy hit. Channel time is reduced by your Attack Speed, and the number of projectiles increases with your Critical Strike Chance.
Cutthroat
After 0.5 seconds, slash forward with a blade of darkness, dealing 65% Dark damage to enemies. Enemies hit by the outer edge instead take 250% Dark damage, trigger 50% attack effects, and heal you for 8% of your missing Health for each enemy hit. For each enemy hit by the outer edge, reduce the cooldown by 20%.
Stygian Rush
Hold to charge darkness in your hands. When fully charged, dash forward and strike the first enemy hit and all nearby enemies. Enemies take 100% - 600% Dark damage based on charge time and are stunned for 1 seconds. Gain a Shield worth 60% lasting 3 seconds for each enemy hit, increased by 200% if the target is a Boss. Charging for 1.2 seconds maximizes the dash's distance and damage.
Umbral Edge
For 7 seconds, imbues your weapon with the power of darkness, increasing Critical Strike Chance by 20% and dealing 52% additional Dark damage on attack. Melee Travelers deal 25% increased additional damage.
Vile Strike
Briefly vanish, then reappear at the target location, slashing enemies for 200% Dark damage, stunning them for 1 seconds, and triggering attack effects. Damage is increased by 50% against enemies below 50% Health.
Winter Dive
Leaps high into the air, enveloped in winter's power, and crashes down on the target location, dealing 340% Cold damage to all enemies and stunning them for 1.5 seconds.
Blizzard
Summons a blizzard in the target area 4 times every 0.7 seconds, dealing 180% Cold Damage to enemies and granting allies a 60% Barrier that fades over 3.5 seconds. Can maintain up to 10 simultaneously.
Butcher's Strike
Swing a blade forward, dealing 200% damage to enemies and reducing their Movement Speed by 30% for 2 seconds. If an enemy hit by the blade dies within 3 seconds, they drop Meat. Collecting Meat restores 25% Health and permanently increases the damage of Butcher's Strike by 1%.
Coin Explosion
Throws a Coin at the cost of 1% of your current Gold. The Coin explodes upon hitting the first enemy, dealing 150% Light damage to enemies and stunning them for 1 seconds. After the explosion, there's a 50% chance for the explosion damage to permanently double, but also a 50% chance to lose all accumulated increases.
Radiant Explosion
Target an ally or enemy to create a Radiant Explosion at their location after 1.5 seconds. The explosion deals 400% Light damage to nearby enemies and stuns them for 1 seconds. If an enemy is killed by the explosion, the explosion repeats.
Mental Corruption
Corrupts the minds of the target and those around them, dealing 200% Dark damage and 60% Dark damage every 0.5 seconds until death.
Arrow Storm
For 6 seconds, increase Attack Speed by 15% and Movement Speed by 10%. During this time, each attack fires 3 arrows. Each arrow deals 35% damage, and the first arrow triggers attack effects.
Pyrana's Fireball
Transform into a fast-moving Fireball for 3 seconds, gaining 50 Armor and immunity to Fire Damage. Each time you hit an enemy, deal 220% Fire Damage and extend the transformation's duration by 0.2 seconds, up to a maximum of 3 seconds.
Spectral Bullet
Fires a Spectral Bullet at the target enemy, dealing 300% damage and triggering attack effects. If this damage kills an enemy, gain 5 Dream Dust.
Heavy Strike
Gain a Barrier equal to 10% of Maximum Health for 1.5 seconds and dash forward. If you collide with an enemy, the dash ends early, dealing 15% of your Maximum Health as damage to enemies and knocking them back.
Dreamy Waltz
Move quickly to dodge enemy attacks. After dodging, release a dreamy wave that grants all nearby allies except yourself a Barrier equal to 8% of their Maximum Health and increases their Attack Speed by 15% for 3 seconds. Effects are increased by 100% for summons.
Swift Steps
Move swiftly to dodge enemy attacks.
Feathery Dash
Move swiftly to dodge enemy attacks.
Flash Step
Move swiftly to dodge enemy attacks.
Flicker
Teleport quickly to dodge enemy attacks. Can be used even when unable to use Memories.
Nimble Dodge
Move swiftly to dodge enemy attacks.
Distorting Sprint
Quickly dash a short distance to dodge enemy attacks, then increase Movement Speed by 75% and Attack Speed by 100% for 1 seconds.
Cruel Sun
Hold the cast key to focus the sun's power into your hammer. Once fully charged, slam the ground to deal 125% - 380% + Bonus17% Fire damage to enemies and stun them for 0.5-1.5 seconds. While channeling, you can't move but become Unstoppable and gain 60 Armor.
Discipline
Dash toward the target and slam your hammer, dealing 125% Light damage to enemies and triggering 50% attack effects. Each time you attack an enemy, the cooldown is reduced by 8%.
Ether's Influence
Launch Ether that moves forward and returns, dealing 160% Light damage to enemies. Reactivate to cause Ether to explode, dealing 180% Light damage and rooting enemies for 3 seconds.
Flèche
Dash toward the target, dealing 140% damage, immediately performing a basic attack, and temporarily increasing Mist's Movement Speed. If this damage kills the target, restore 15 Health and reduce the cooldown by 15%. Charges are fully restored at once.
Golden Explosion
Create a Golden Explosion forward that deals 110% Light damage to enemies and restores 28% Health to allies. When hitting a single target, this explosion's damage or healing is increased by 100%. Upon casting, gain stacks of Wither for 3.5 seconds and sacrifice 5% of your Maximum Health. Each Wither stack increases the explosion's damage and healing by 100%, but also increases the Health sacrificed by 7% of your Maximum Health.
Hand Cannon
Shoot a blazing bullet that pushes you backward, dealing 80% Fire damage to enemies in front. Nearby enemies that are hit instead take 180% Fire damage and are knocked back.
Incendiary Rounds
The next 4 basic attacks are 60% faster and deal an additional 100% Fire damage, briefly increasing Lacerta's Movement Speed.
Laceration
Each basic attack alternates Laceration's form between Red Form and Blue Form. When cast, it unleashes a different effect depending on the current form. Red Form: Dash a short distance, slashing enemies in a narrow area for 155% Dark Damage and triggering Attack Effects. Upon first hitting an enemy, its Cooldown is reduced by 35%. Blue Form: Leap into the air to become briefly Invulnerable, then swing your blade to deal 230% Dark Damage and trigger Attack Effects on all nearby enemies. For each enemy hit, the Cooldown is reduced by 15%, up to a maximum of 60%.
Lunge
Dodge forward and thrust your saber toward the nearest enemy. Hitting an enemy with the saber reduces the cooldown of Swift Steps by 60%. Triggers attack effects and deals 200% damage to all enemies hit. Each time Astrid's Masterpiece triggers, reduce this Memory's cooldown by 0.5 seconds.
Moonlight Pact
Fenrir leaps to the target location, slashing enemies for 200% damage and stunning them for 0.5 seconds. For each enemy hit, Fenrir heals for 8% of his Maximum Health. Each time Fenrir attacks, the cooldown of this ability is reduced by 1 seconds. Passive Effect: Summons Fenrir the Werewolf, who follows Nachia. Fenrir has 321 Health and 40 Armor, claws enemies for 130% damage, and triggers 50% attack effects.
Reduction
Sacrifice 8% of your Maximum Health to throw thin Gold Shards forward 3 times. The Gold Shards pierce through targets, dealing 95% damage to enemies hit and healing allies for 18% .
Supernova
Creates an expanding star at the target location that slows enemies, then channels for up to 3 seconds. You can't attack or use Memories while channeling. Reactivating Supernova detonates the star, dealing 200% Light damage to enemies. The explosion becomes more powerful with charge time, increasing damage up to 225% after 1.3 seconds. Charge speed increases proportionally to Yubar's Memory Haste.
Sylvan Call
Summon a Leaf Hound that follows Nachia at the target location, dealing 130% damage to enemies and stunning them for 0.4 seconds. The Leaf Hound has 128 Health and 40 Armor, remains on the battlefield for up to 25 seconds, and claws enemies to deal 60% damage. You can have up to 5 Leaf Hounds summoned at once.
Distorted Mind
Hold to charge a volley of psychic arrows. Release to rain 1~ 4 psychic arrows on nearby enemies, based on charge time. Each psychic arrow deals 200% Dark damage to enemies in a small area.
Tales of Hellfire
Creates a ring of flames around you for 3 seconds. Enemies touching the flame ring take 350% Fire damage per second.
Pure Soul
Fires 3 soul missiles at nearby enemies. Each missile explodes, dealing 108% Light Damage to enemies and slowing their Movement Speed by 60% for 1 seconds.
Valiant Heart
Swing a magical sword at the nearest enemies, dealing 240% damage and slightly knocking them back. When the sword hits an enemy, Bismuth's Movement Speed increases by 15% for 1 seconds.
Annihilation Stance
For 10 seconds, envelop your blade with destructive Sword Energy. While this is active, you cannot cast Memories, but your Attack Damage increases by 35% , your Attack Range is increased, and each Basic Attack fires Sword Energy that deals 340% Dark Damage to enemies. You can perform 1.5 Basic Attacks per second while this effect is active, and this rate is not affected by other Attack Speed effects. During this time, your Dodge skill gains 30 Memory Haste and 2 Max Charges.
Baptism of the Sun
Vesper channels the sun's power, unleashing an explosion that deals 200% Fire Damage to nearby enemies and forces them to attack Vesper. Gain 15% Attack Speed for 6 seconds. During this time, Attacks deal an additional 40% Fire Damage.
Black Arbalest
Fires an arbalest bolt that pierces through enemies, dealing 250% Dark damage, knocking them back, and triggering attack effects. Each time an enemy is pierced, the damage dealt to the next enemy increases by 35%.
Bone Crusher
Become Unstoppable and dash forward until hitting a wall. Deal 135% damage to enemies you hit and drag them along. Upon hitting a wall, unleash a shockwave that deals 420% + Bonus22% damage and stuns for 1.5 seconds. Gain a Barrier equal to 20% of your Maximum Health, which disappears 3 seconds after the dash ends.
Cataclysm
Gain a Barrier of 150% and increase Ability Power by 30% for 12 seconds. During this time, Cataclysm can be reactivated up to 3 times to drop meteors at target locations. Meteors briefly stun enemies and deal 250% Light damage.
Chain Reaction
Inscribe a Dismantle Sigil at the target location that lasts for 6 seconds. Enemies inside the sigil take 150% damage per second, and allies inside heal for 44% Health per second for each enemy inside. When hitting a boss, damage and healing are increased by 200%.
Chomp
Bites the target enemy, dealing 370% damage and restoring 75% Health.
Blade Storm
Summons a Blade Storm that lasts for 4 seconds in the target area.The Blade Storm rapidly slashes, dealing 85% or 85% damage (whichever is higher) to enemies every 0.5 seconds, and follows the nearest enemy.
Dangerous Theory
Dash forward and empower your next basic attack. This basic attack becomes a critical strike, deals 125% additional damage, and knocks back the target. If your current Health is below 60% when casting Dangerous Theory, the additional damage increases by 100%, the cooldown is reduced by 25%, and you restore 67% Health for each enemy hit. Against bosses, additional damage and healing increase by 100%.
Flaming Whip
Swings a flaming whip, dealing 200% Fire damage to enemies in front and briefly reducing their Movement Speed. Casting a Memory other than Flaming Whip resets the whip's cooldown.
Frostbite
Your next 2 attacks are faster and empowered. The first attack deals 50% additional Cold damage and grants you a 110% Barrier that lasts for 2 seconds. The second attack deals 180% additional Cold damage.
Glacial Hammer
Slam a hammer of ice in front of you, dealing 200% + Bonus8% Cold damage to enemies and pulling them towards your location. Enemies hit directly at the center of the hammer take 350% + Bonus14% Cold damage instead.
Great Frost Sword
Summon and swing a great frost sword, dealing 240% + Bonus12% Cold damage to enemies in front and knocking them back. If it hits a single target, damage is increased by 350%.
Ignite
Deals 115% Fire damage to the target. If the target is already burning, damage is increased by 50% and deals Area damage. Charges are fully restored at once.
Immolation
Ignite your body, sacrificing 12% of your current Health over 3.5 seconds. While burning, your Movement Speed increases by 20% and you deal 150% + Bonus9% Fire damage per second to nearby enemies.
Battle Cry
Inspires all nearby allies for 4 seconds. Inspired allies gain a 10% increase to Attack Speed and deal 13% additional damage on attack. You receive 200% of the effect.
Lightning Dance
Briefly transform into an Invulnerable lightning that bounces between the target and nearby enemies, dealing 120% Light damage. Can bounce up to 4 times. Attacking reduces this Memory's cooldown by 5%.
Nature's Whisper
Command all of Nachia's summons to move to the target location or attack the target enemy. Increases Attack Speed of Nachia and all her summons by 18% for 3 seconds.
Orb of Light
Launch an Orb of Light forward, dealing 200% Light damage to enemies. If the Orb of Light hits an enemy, a Flame of Life returns, restoring allies it touches for 25% Health for each enemy hit. If it hits a boss, healing is increased by 75% .
Parry
Parry the first incoming damage from the front within 0.6 seconds, dealing damage to up to 5 enemies. Enemies hit take 360% damage, are stunned, and the Astrid's Masterpiece effect resets. Successfully parrying makes you briefly immune to all damage and reduces Parry's cooldown by 50%.
Phase Shift
Swaps positions with an ally or enemy target. If the target is an enemy, deals 200% Damage and briefly Stuns them. Unstoppable targets will not be swapped. Shortly after, a Shockwave erupts, pulling in nearby enemies and dealing 135% Damage.
Pillar of Flame
Summons a pillar of fire at the target location, immediately dealing 250% Fire damage to all enemies within the area, then deals 275% Fire damage over 2.4 seconds.
Precision Shot
Hold the cast key to enter an aiming stance. After aiming, release to fire a penetrating round that deals 150% - 800% damage to all enemies hit and stuns them for 0.5-2.5 seconds, based on how long you aimed. This damage ignores the target's defense. Holding the stance for 1 seconds maximizes range, stun duration, and damage.
Quick Draw
Rapidly fire 3 piercing shots that deal 120% damage to up to 3 enemies.
Repulsive Shield
Blocks damage from enemies in front for 1.9 seconds. Each time damage is blocked, deals 240% damage to up to 4 enemies in front.
El's Sanctuary
Vesper blesses the surrounding ground for 10 seconds, dealing 500% Light damage to nearby enemies and granting allies a 200% Barrier that lasts for 4 seconds. Allies on the blessed ground gain 18 Armor and 20% Attack Speed. Vesper himself receives 200% of the effect and becomes Unstoppable while under the effect.
Scattershot
Fires 5 dark bullets that spread out in front. Each bullet deals 100% Dark damage and triggers 50% attack effects.
Serpent's Blessing
Grants Serpent's Blessing to Nachia and the target ally for 12 seconds. This blessing grants 55 Armor and increases Attack Speed by 25% . Whenever the blessed target performs a basic attack, they restore 2.5% of their Maximum Health, and their attack target takes 100% damage and is stunned for 0.5 seconds. If the blessed target is a summon, it restores 25% of its Maximum Health.
Shadow Overdrive
Channels for 0.7 seconds to increase Movement Speed by 30% . After channeling, launches 5 homing missiles that deal 50% Dark damage to random nearby enemies and grants you 20% increased Attack Speed for 3 seconds.
Shadow Walk
Quickly dash forward and fire 3 dark shards at nearby enemies. Each shard deals 65% Dark damage and triggers 50% attack effects.
Lightning Strike
After a brief delay, strike the area with lightning, dealing 400% Light damage to enemies and stunning them for 1 seconds. Has a 50% chance to set enemies on fire.
Static Discharge
Hold to charge up lightning, gaining 40 Armor. When released, detonate the lightning to deal 150% – 780% Light Damage to enemies based on charge time, knocking them back and reducing their Movement Speed by 60% for 2 seconds. The gained Armor disappears 1 seconds after the lightning detonates. Charging for 1 seconds maximizes the damage and area of effect.
Tranquility
Yubar channels for 1 seconds to regain tranquility, becoming Invulnerable, with a 40% increase in Movement Speed, and reducing the cooldowns of all other Memories by 3.5 seconds.
Unbreakable Determination
Resets the cooldown of Swift Steps and Astrid's Masterpiece, deals 400% damage to nearby enemies, and enters the awakened state for 12 seconds. While awakened, gains 25% Attack Speed and each attack triggers a lightning explosion, dealing 90% damage to the target and nearby enemies. When Astrid's Masterpiece triggers during the awakened state, recovers Health equal to 4% of your missing Health.
Beam of Balance
Ascend for 8 seconds, becoming Invulnerable. During this time, control a slow-moving Beam of Balance that deals 350% damage per second to enemies and heals allies for 150% per second.
Burrow
Burrow underground, becoming Invulnerable for 2.5 seconds and increasing Movement Speed by 30% . Emerging knocks up and stuns nearby enemies for 1 seconds and deals 550% damage. Can be recast to end the effect early.
Her World
Turn into a Black Hole for 7 seconds. All enemies are pulled towards the Black Hole, and enemies in contact with it take 500% Light damage per second. At the end of its duration, the Black Hole explodes, dealing 1,200% Light damage to all nearby enemies and stunning them for 2.5 seconds. In the Black Hole state, gain 120 Armor and become immune to death.
Hysteria
Embrace intense rage for 6 seconds, during which you can't cast other Memories. During this time, unleash continuous claw slashes that deal 100% Dark damage to enemies and restore your Health for 13% . If your Health is below 40%, healing is increased by 150%. Triggers attack effects on the first target hit. Slashes faster with higher Attack Speed.
Shout of Oblivion
Become Invulnerable briefly while channeling, then unleash a powerful cry forward, dealing 1,300% Dark damage to all enemies and stunning them for 3 seconds. This damage increases by 25% for each current Hunt Threat Level.
World Cracker
Channels a powerful beam that deals 575% Light damage per second to all enemies it touches. You can't move while channeling, but can maintain it indefinitely until canceled.
Dark Grenade
Throws a dark grenade at the target location. The grenade explodes, scattering 7 dark shards in all directions. Each shard triggers 50% Attack Effect and deals 150% Dark Damage to the first enemy hit. If multiple shards hit the same target, subsequent shards deal 50% damage. Has a 100% chance to fire 4 additional dark shards and Stun enemies for 1 sec.
Somersault
Leap into the air for 0.5 sec, dodging attacks and becoming Invincible. Critical Strike Chance increases by 30% for 4 sec. Attacks reduce the Cooldown of this Memory by 0.3 sec.
Soulmate
Summons a stationary Little Baam at the target location. Little Baam has 119 Health and 50 Armor, stays on the battlefield for up to 20 seconds, and attacks nearby enemies, dealing 85% Light Damage. You can maintain up to 10 at a time. All Charges are restored at once.
Camilla's Gift (Broken)
This gem was destroyed after taking too much damage.
Essence of Charcoal
When this Memory hits an enemy, it fires a charcoal shard, dealing 60% damage. If the target is already burning, it deals 100% Fire damage instead.
Essence of Confidence
Damage dealt by this Memory to nearby enemies is increased by 40% .
Essence of Efficiency
This Memory gains 36 Memory Haste, reducing its cooldown by 26% .
Essence of Guidance
This Memory's healing is increased by 40% . 30% of the excess healing from this Memory is converted into a Barrier applied to you that lasts for 2 seconds.
Essence of Lethality
This Memory's damage against enemies with 70% or more Health is increased by 60% .
Essence of Love
When this Memory restores Health or grants a Barrier to an ally, their Movement Speed and Attack Speed increase by 16% for 2 seconds.The effect is reduced by 50% when applied to yourself.
Essence of Quicksilver
Casting this Memory or dealing Fire damage with it increases Movement Speed by 30% , gradually returning to normal over 2.5 seconds.
Essence of Regeneration
If this Memory is cast in combat, it restores your Health by 51 over 5 seconds.
Essence of Responsibility
Every 8 seconds, this Memory's cast is empowered. 1.2 seconds after the empowered cast, it deals 400% damage divided among all enemies hit by that cast.
Essence of Sharpness
Casting this Memory fires 5 arrows that deal 90% damage to random enemies.
Essence of Shatter
Every 8 seconds, the cast of this Memory is empowered. Damage dealt to enemies by the empowered cast is increased by 40% . If it deals Light damage, it is increased by 72% instead.
Essence of Sulfur
All damage dealt by this Memory is increased by 15% and converted to Fire damage. Your Fire damage over time is increased by 50% .
Essence of Talc
Every 8 seconds, the cast of this Memory is empowered. The initial damage dealt to each enemy by the empowered cast is increased by 400% .
Essence of Vengeance
When you take any damage, fire 2 blades that deal 93% + Bonus4% damage to nearby enemies. After taking damage, this Memory's damage and healing are increased by 34% for 5 seconds.
Essence of the Void
After casting this Memory, your next attack within 4 seconds explodes, dealing 150% Dark Damage to the target and nearby enemies.
Essence of Wind
Casting this Memory increases Attack Speed by 33% for 5 seconds.
Essence of Aftershock
Casting this Memory releases a delayed shockwave that deals 200% + Bonus20% Cold damage to enemies around you and stuns them for 0.5 seconds. For each enemy hit by this shockwave, you gain 4 Armor, up to a maximum of 22 Armor. When hitting a boss, you gain the maximum Armor. This Armor lasts until you cast this Memory again.
Essence of Apathy
All damage dealt by the Traveler is reduced by 25%. When this Memory deals Cold Damage to an enemy, your Defense increases by 22 for 5 seconds.
Essence of Blossoming
This Memory deals 70% less damage to enemies. When it deals damage, it heals a random nearby ally for 22% of the damage dealt.
Essence of Clemency
Restore your Health for 4% of the damage dealt by this Memory.
Essence of Crimson
Every 4th Basic Attack becomes empowered, triggering a Crimson Explosion that deals 100% Dark Damage to enemies. The explosion radius scales with your Critical Strike Chance. You restore 22% Health for each enemy hit by the explosion, increased by 100% if the target is a Boss.
Essence of Direness
The lower your Health, the shorter the cooldown of this Memory. When your Health is at 50%, the cooldown is reduced by up to 55% .
Essence of Domination
Increases Critical Strike Chance by 20%. Each time you land a critical strike on an enemy, your Critical Strike Damage increases by 0.3%, stacking up to 20% .
Essence of Fangs
Every 4th basic attack is a critical strike. When you land a critical strike, this Memory's cooldown is reduced by 0.7 seconds and launches 2 Fangs at nearby enemies, each dealing 60% damage.
Essence of Fever
When this Memory deals Fire damage to an enemy, it infects them with Fever. Enemies infected with Fever explode after 2 seconds, dealing 130% Fire damage to themselves and nearby enemies. For each Fire stack on the target, the explosion radius increases by 30% and explosion damage increases by 10%.
Essence of Flexibility
While this Memory is on cooldown, 37% of damage taken is split over 4 seconds. This split damage is reduced by 20%.
Essence of Insensitivity
Casting this Memory drops a bomb for every 2m you travel over the next 4 seconds. Each bomb explodes after a brief delay, dealing 140% Fire damage to enemies.
Essence of Insight
When this Memory deals any damage to an enemy, it deals an additional 200% Light damage to up to 3 enemies and increases Memory Haste by 20 for 5 seconds. Can only trigger once every 3 seconds.
Essence of Inversion
This Memory's cooldown increases by 15% , but it also deals 20% more damage to enemies. Its elemental damage is inverted (Fire/Cold, Light/Dark).
Essence of Metal
When you kill an enemy, the cooldown of this Memory is reduced by 1 seconds.
Essence of the Giant
Increases Maximum Health by 270 . This Memory's damage increases by 1% for every 70 points of your Maximum Health.
Essence of Obsidian
Casting this Memory empowers your next attack within 5 seconds. The empowered attack deals 250% Dark Damage to the target and reduces this Memory's cooldown by 1 seconds.
Essence of Finality
While this Memory is not on cooldown, gain stacks of Finality every second up to 20 stacks. When stacks are present, this Memory's cast is empowered, increasing damage by 5% per stack.
Essence of Opportunity
Casting this Memory reduces the cooldown of your Dodge by 3 seconds. Can only trigger once every 8 seconds.
Our Story (Completed!)
Increases Attack Damage and Ability Power by , and the effects of all buffs from Distorting Rush by .
Our Story (Work in Progress)
Quality increases by 50% every time you defeat 75 enemies. It becomes completed when quality reaches 500%.
Essence of Overload
When you cast this Memory, sacrifice 20% of your current Health to empower the cast. The damage and healing dealt by the empowered cast are increased by 45% .
Essence of Pain
All damage dealt by this Memory deals 40% Area damage around the target. This Area damage shares the elemental type with the original damage.
Essence of Predation
This Memory deals 40% increased damage to Bosses and Hunters. Defeating a Hunter drops 1 Orb of Power, while defeating a Boss drops 3. When you collect an Orb of Power, you gain 1 Attack Damage, 1 Ability Power, or 5 Max Health.
Essence of Protection
Casting this Memory grants 40 Armor for 3 seconds, reducing damage taken and making you Unstoppable. Can only trigger once every 5 seconds.
Essence of Reflex
When you take any damage, unleash cold toward the nearest enemy, dealing 100% + Bonus4% Cold Damage and knocking them back, then increase your Armor by 40 for 1.5 seconds.
Essence of Thunder
Casting another Memory or using Dodge grants 1 Thunder stack, up to 7 times. Casting this Memory consumes all Thunder stacks, calling down lightning on nearby enemies once for each stack. Each lightning deals 117% Light damage.
Essence of Twilight
Your basic attacks are converted to Dark damage. When this Memory deals damage to an enemy with 3 or more Dark stacks, consumes all stacks to deal 54% damage per stack and heal for 6 per stack.
Essence of Umbra
This memory's damage is increased by 42% of your Critical Strike Chance. If the Damage is Dark Damage, Restore 6% of the damage dealt as Health.
Essence of Virtue
The number of charges for this Memory increases by 1 . Each 150% increase in quality raises the number of charges by 1.
Camilla's Gift
Can be sold at the shop for Gold. The price increases by each time you move to a next world. It breaks if your Health drops below 50% from enemy damage.
Apple of Discord
Each time you move through a Rift, this Memory is temporarily transformed into a different random Memory. The transformed Memory has no cooldown, but can only be cast 4 times per room, and returns to the original Memory when all casts are used.
Divine Faith
Each time you kill an enemy with this Memory, gain a stack of Faith up to 75 stacks. For each stack of Faith, this Memory's damage to enemies and healing to allies increases by 0.4%, and your Maximum Health increases by 4.
Embertail
Your attacks ricochet to deal 100% Fire damage to a nearby enemy. For each nearby enemy engulfed in flames, this Memory's damage and healing are increased by 8% and its cooldown is reduced by 8% . Your Fire damage over time is increased by 100%.
Heart of Gold
Casting this Memory consumes 3% of your Gold to empower the cast. Damage and healing from the empowered cast increase by 12% for every 100 Gold you have.
Metallic Crystal
The parts exposed to light glow with surreal colors.
Essence of Paranoia
When you take any damage, this Memory gains 150 Memory Haste for 6 seconds, reducing its cooldown by 60% , but it is automatically cast on nearby enemies.
Perfection
Increases Attack Damage by 6 , Ability Power by 6 , Maximum Health by 31 , Attack Speed by 9% , Critical Strike Chance by 5% , and Memory Haste by 9 .
Pure White
Every 10 seconds, the cast of this Memory is empowered. The empowered cast fires 3 projectiles, dealing Light damage equal to 20% of the initial damage dealt to each enemy. The number of shots increases by the number of Light stacks on each target.
Eye of the Sun
Every 20 seconds, this Memory's cast is empowered, raining Solar Light on all nearby enemies who are burning. Solar Light deals 360% Fire damage over 1.5 seconds and increases Burn stacks by 9 . Increases your Fire damage over time by 100%.
Suppressed Arcanum
Casting this Memory sacrifices 5% of your current Health to create a Golden Explosion. Enemies caught in the explosion take 240% Light damage, while allies receive a Barrier of 61% that lasts 2.5 seconds. If your Health is below 60%, the Barrier amount of this Memory increases by 50%.
Essence of the Abyss
Converts all Damage dealt by this memory to Dark Damage. If the target hit by this memory has 3 or more stacks of Darkness, triggers Attack Effects with a 43% chance.
Essence of Accuracy
When this Memory deals damage to a distant enemy, it fires an additional projectile that deals 50% damage. The damage dealt by the projectile shares the elemental type with the original damage.
Essence of Adventure
Whenever you move to a new place, increase the quality of another Essence equipped to this Memory by +10% and gain 19 Gold.
Essence of the Blade
Each time this Memory hits an enemy, it summons blades that lacerate the target for 69% damage 3 times. Can only trigger once every 2 seconds for each enemy.
Essence of Bleakness
This Memory deals 50% increased damage to enemies affected by Cold, slow, root, or stun.
Essence of Blood Drops
When Health falls below 40%, sacrifice the quality of this Essence by 80% to restore 40% of your Maximum Health. Can only trigger once every 4 seconds.
Essence of the Celestial
Every 8 seconds, this Memory's cast is empowered. When the empowered cast hits an enemy for the first time, it drops 4 meteors that deal 130% Light damage each.
Essence of Composure
Casting this Memory increases your Critical Strike Chance by 30% for 5 seconds. This effect ends early if you take damage from enemies.
Essence of Contempt
This Memory deals more damage as the target's Health decreases, up to a 50% increase when their Health is at 20%.
Essence of Dusk
Casting this Memory fires 2 Dusk shards that deal 30% Dark damage each time you attack an enemy for 5 seconds.
Essence of Epiphany
Upon Casting this Memory, your Ability Power increases by 22 for 5 seconds. If this Memory is an Ultimate, 21% of its Cooldown is instantly refunded. This can only occur once every 10 seconds.
Essence of Flow
Dealing Light damage with any Memory reduces this Memory's cooldown by 6% . For Ultimate abilities, only 40% of the effect is applied. The Cooldown Reduction effect for this Memory also applies to equipped Essences.
Essence of Frost
When this Memory deals Cold damage, it deals Cold damage equal to 10% of your Maximum Health and briefly stuns enemies. Can only trigger once every 5 seconds per enemy. Each time this triggers, permanently increase your Maximum Health by 1.
Essence of Freezing
Casting this Memory releases a burst of cold that deals 160% Cold damage to enemies. The area of effect increases with quality.
Essence of Voracity
For 5 seconds after casting this Memory, Attack Damage is increased by 15% and restore 6 Health per attack.
Essence of Momentum
Each time you attack an enemy, the cooldown of this Memory is reduced by 0.4 seconds.
Essence of Mortality
On Hit, this Memory has a 1.2% chance to Execute non-boss enemies.
Essence of the Starry Sky
Each time this Memory hits an enemy, your Attack Speed increases by 10% for 3 seconds, up to a maximum of 20% . If it deals Dark damage, it can increase up to a maximum of 40% . Attacking the enemy refreshes the duration of this effect.
Essence of Panic
Taking any damage grants this Memory 30 Memory Haste and your Movement Speed increases by 20% for 3 seconds.
Essence of Rejuvenation
Every 15 seconds, this Memory's cast becomes empowered. For 1.5 seconds after casting the empowered cast, restore 14% of the damage dealt as your Health.
Essence of Ricochet
The damage or healing from this Memory has a 50% chance to ricochet to another nearby target, dealing 90% damage or healing. If it's damage, it shares the elemental type with the original damage.
Essence of Rigidity
When this Memory hits an enemy, gain a Barrier of 9 that lasts for 2 seconds. If it deals Cold damage, this effect is increased by 80%.
Essence of Scorch
Casting this Memory fires 3 Fireballs, each dealing 47% Fire damage to nearby enemies.
Essence of Shock
Every 4th basic attack becomes empowered, unleashing Lightning that bounces between enemies, dealing 40% Light damage up to 2 times. For every 20% Critical Strike Chance, the maximum number of hits increases by 1.
Essence of Snow
Gain a Barrier of 40 that recharges if you avoid damage for 5 seconds. While the Barrier is active, periodically launch a snowball at a random nearby enemy, dealing 80% Cold damage. The larger your Barrier, the quicker it fires.
Essence of the Vortex
Periodically fires a Fireball at a random nearby enemy, dealing 90% Fire damage. The higher the quality, the quicker it fires.
Essence of Stillness
Every 5 seconds, this memory's Cast becomes Enhanced. Upon Enhanced Cast, emit light that deals 200% Light Damage to enemies and Stuns them for 2 seconds. Higher quality increases the emission radius.
Essence of Wealth
When an enemy damaged by this Memory is killed within 2 seconds, they drop 1.7 Gold. Gold is shared among all Travelers.
Essence of the Wound
When this Memory deals damage to an enemy, it applies a Mark. Each attack on the Mark deals 44% damage, and after 3 attacks, the Mark explodes, dealing 275% damage to all nearby enemies.
Eternal Flame
Dealing Fire damage to an enemy with this Memory inflicts the Eternal Flame curse for 5 seconds. While under Eternal Flame, any damage you deal applies 1 Burn stack to the target. All damage from this Memory is increased by 2.0% for each Burn stack on that enemy.
Glacial Core
Every 5 seconds, dealing damage with this Memory restores 3.6% of your Maximum Health. If it is Cold damage, the effect increases by 100%. 272% of all Health restored is converted into Cold damage, firing ice shards at nearby enemies.
Last Starlight
Every 15 seconds, this Memory's Cast is Empowered. On an Empowered Cast, create a black hole at the cast location that deals 160% Light Damage per second for 5 seconds. If this is not a location-targeted Memory, the black hole is created on the nearest enemy in the direction you are facing.
Soul Prison
When you take Fatal damage, you ignore that damage and become Invulnerable for 3 seconds, then destroy this Essence. For every 1% of this Essence's quality, you restore 3 Health, and any excess healing is converted into a Barrier.
Essence of Glass
While In Combat, gaining a Shield Heals Health equal to 12% of the Shield amount gained. This Memory's Heal Amount increases by 18% for each Cold Memory you own.
Essence of Lava
Every 4 seconds, Casting this Memory is Empowered. Dealing Fire Damage to an enemy for the first time with an Empowered Cast creates lava beneath them that lasts for 4 seconds. All enemies on the lava take 120% Fire Damage per second, and their damage taken from Fire Damage increases by 30%. A maximum of 5 lava pools can be maintained.
Essence of Purity
Casting this Memory removes all Elemental Effects applied to the Traveler. Heals 150% Health for each Elemental Effect removed. Can only trigger once every 4 seconds.
Night Time
DestructionIncreases Ability Power by 2 .
Aggressive Stance
DestructionIncreases Attack Damage by 2 .
Hurricane
DestructionIncreases Attack Speed by 6% .
Valiant Challenger
DestructionIncreases all damage dealt to Bosses by 10% .
Lucky Clover
DestructionIncreases Critical Strike Chance by 5% .
Powerful Blow
DestructionIncreases Critical Strike Damage by 15% .
Elementalist
DestructionAll damage you deal to enemies affected by all 4 elements is increased by 18% .
Corrupted Mind
DestructionYour Dark damage against enemies exposed to Dark is increased by an additional 1.5% per stack.
Crimson Flame
DestructionIncrease Burn damage by 30% .
Daylight
DestructionYour Light damage against enemies exposed to Light is increased by an additional 1.5% per stack.
Spirit Blossom
DestructionLose 35% Attack Damage, but gain 1.5 Ability Power per level.
Beastification
DestructionLose 40% Ability Power, but gain 1 Attack Damage per level.
Strength Enhancement
DestructionReduces Attack Speed by 20%. Increases Attack Damage by 8 .
Mature Mind
DestructionGain 2 Ability Power each time you reach levels 5, 10, 15, and 20.
Destructive Nature
DestructionGain 2 Attack Damage each time you reach levels 5, 10, 15, and 20.
Gathering Storm
DestructionAttack Speed is reduced by 10%. Attack Speed increases by 1% each time you level up.
Phantom Breaker
DestructionIncreases damage to Shields by 20% .
Awakened Magic
DestructionIncreases Ability Power by 14 while completing the first 3 worlds.
Burning Bloodlust
DestructionIncreases Attack Damage by 14 until you complete the first 3 world.
Ultimate Malice
DestructionIncreases Ultimate charge speed by 20% .
Trading Fates
ImaginationThe first time you Dismantle an Essence or Memory, it is replaced with a random item of the same rarity instead of being dismantled. Can trigger up to 1 times per world.
Primordial Chaos
ImaginationWhen Chaos is obtained as a reward, there is a 12% chance to gain one additional Chaos.
Efficient Extraction
ImaginationIncreases the amount of Dream Dust gained from dismantling Memories or Essences by 7% .
Dismantle and Analyze
ImaginationDefeating an enemy has a 12% chance to grant 2 Dream Dust.
Beginner's Luck
ImaginationIncreases the quality of the first Essence you equip by 40% .
Bizarre Spoils
ImaginationDefeating a Mini Boss has a 40% chance to grant a random Essence.
Pickpocket
ImaginationGain 0.7 Gold the first time a Critical Attack hits each enemy.
Glass Pockets
ImaginationIncreases Gold gained from kills by 15% , but you lose 2% Gold when taking damage from an enemy.
Wealth Accumulation
ImaginationIncreases the amount of Gold gained from defeating enemies by 4% .
Sparkling Clean Maw
ImaginationReduces the cost of the Maw of Doom by 20% . The Maw no longer destroys items it consumes, instead resetting their level or quality.
Monstrous Charm
ImaginationThere is a 50% chance for Jonas to offer 2 additional items for sale.
Liminal Expansion
ImaginationRetrospection Remnant and Enlightenment Remnant have a 50% chance to offer one additional choice.
Sharp Negotiator
ImaginationThe Gold price of items sold by Merchants is reduced by 10% .
Black Market
ImaginationGain 1 Platinum Coins at the start of an adventure and whenever you move to a new world, up to a maximum of 3. Use these coins to refresh the Merchant's inventory.
Initial Capital
ImaginationGain 50 Gold at the start of your adventure.
Intersecting Memories
ImaginationAcquire a random level 1 Memory at the start of your adventure.
Stone Skin
LifeIncreases Armor by 5 .
Ragged Armor
LifeGain 2.5 Armor every time you enter a new world.
Cold Affinity
LifeDamage taken from enemies afflicted with Chill is reduced by 25% .
Threat Detection
LifeReduces Dodge's cooldown by 10% .
Instinctive Movement
LifeWhen Health is below 50%, Dodge cooldown is reduced by 20% .
Elemental Resistance
LifeReduces the duration of elemental effects on you by 40% . For Burn, damage is reduced instead.
Second Wind
LifeWhen you take Fatal damage, you ignore that damage and become Invulnerable for 1 seconds. This can only occur once per game.
Unconditional Love
LifeReduces the cost of Shrine of Guidance by 25% .
Wicked Vitality
LifeBasic Attacks restore 0.40% of your Max Health on hit. This healing is increased by 150% on a Critical Strike.
Combat First Aid
LifeRestore 1.00% of your Max Health whenever you kill an enemy.
Anchor to Reality
LifeIgnore a Delusion effect every 15 seconds.
Empowered Persistence
LifeIncreases Maximum Health by 60 .
Layered Scales
LifeGain 7 Defense for every 3 worlds visited.
Asclepius
LifeIncreases the chance for a Health Potion to appear by 25% .
Suspicious Mixture
LifeIncreases the healing amount of Health Potions by 55% .
Humble Freebie
LifeGain a Health Potion when you buy or sell an item at the shop. This can trigger up to 1 times per merchant.
Regenerative Skin
LifeIncreases received Healing and Barrier amounts by 12% .
Steel Refinement
LifeIncreases Maximum Health by 15 each time you level up.
Unfounded Confidence
LifeGain 7 Defense for the first 2 worlds.
Drawing a Conclusion
DestructionIncreases Ability Power by 3 .
Hypothesis Formation
DestructionIncreases Attack Speed by 5% .
Experiment and Validation
DestructionIncreases Attack Damage by 3 .
Resonance Effect
DestructionWhen your Health is below 50%, your Attack Damage and Ability Power increase by 8% .
Master Alchemist
FlexibleChain Reaction earns 2 Gold per second for each enemy inside the sigil.
Golden Mind
FlexibleChain Reaction applies 70% healing to Travelers even if they are not inside the sigil.
Golden Wind
FlexibleChain Reaction no longer heals, but its cooldown is reduced by 15% each time an enemy dies from the sigil.
Extremely Dangerous Theory
FlexibleThe Health threshold for empowered casts of Dangerous Theory is reduced to 40%, but healing is increased by 40%.
Follow-up Research
FlexibleDangerous Theory's cooldown increases by 1 seconds and it can only be used as an empowered cast, but it empowers 2 basic attacks.
Unparalleled Genius
FlexibleWhen you cast Dangerous Theory, become Unstoppable for 1.5 seconds and remove Delusional effects.
Loose Dismantle
FlexibleGolden Explosion's damage is reduced by 40%, but the Health sacrificed is also reduced by 30%.
Dismantle, Dissolve, Understanding
FlexibleIf you cast Golden Explosion within 3 seconds after using Dodge, no Health is sacrificed. This only applies in combat.
Strong Bond
FlexibleIf you cast Golden Explosion with no Wither stacks, no Health is sacrificed. This only applies in combat.
Sharp Shards
FlexibleEach Gold Shard from Reduction triggers attack effects on the first enemy hit.
Transmutation
FlexibleReduction no longer restores Health, but its cooldown is reduced by 70%.
Enhanced Dismantling Force
FlexibleReduction fires 1 more Gold Shards, but the amount of Health sacrificed increases to 15%.
Component Analysis
ImaginationIncreases the resources gained from Gold Shards and Dream Dust Shards by 40% .
Glittering Golden Antlers
ImaginationGain 60 Gold every time you enter a new world.
Fun Experiment
ImaginationGain 4 Gold each time you damage a Merchant, up to a maximum of 40 Gold.
Equivalent Exchange
ImaginationGain 10 Gold each time you acquire a Health Potion.
Anguillian Hypersense
ImaginationWhen entering a world, reveal 3 random locations.
Beautiful Plumage
LifeIncreases Armor by 3 .
Feather Oil
LifeIncreases Armor by 30 when your Health is below 40%.
Autophagy
LifeIncreases healing given and received by 15% when your Health is below 50%.
Experimental Hypothesis
LifeIncreases damage taken from enemies by 20%, but increases healing given and received by 15% .
Circulating Life
LifeWhen you recover Health, heal a nearby ally other than yourself with the lowest Health for 20% of the amount healed.
Eel-like Agility
LifeWhen you take damage, your Movement Speed increases by 10% for 2 seconds.
Speed Reading
DestructionIncreases Attack Speed by 9% .
Enlightenment
DestructionEach time you dismantle a Memory or Essence, your Attack Speed increases permanently by 3% , but Dream Dust gained is reduced by 35%. Attack Speed increase varies by rarity: 70%, 100%, 150%, 300%. If Bismuth does not have multiple copies of the same Traveler Memory, the amount of Attack Speed gained is increased by 50%.
Arrow of the Mind
DestructionYour Maximum Health is reduced by 15%, but in return, your basic attacks have a 25% chance to fire an additional arrow that triggers an Attack Effect. If Bismuth does not have multiple copies of the same Traveler Memory, Maximum Health is not reduced.
Mental Attunement
DestructionGain 1 stack of Attunement with each basic attack, up to 8 stacks. Each stack increases your Attack Damage and Ability Power by 0.5 . All stacks are lost when you take damage from enemies.
Self-Writing Story
DestructionIncreases Memory Haste by 8 and most Memories will be automatically cast during combat.
Overcharge
FlexibleIncreases Distorted Mind's cooldown by 1 seconds, but firing at maximum charge increases the number of arrows by 2.
Artillery
FlexibleIncreases the maximum number of arrows for Distorted Mind by 7, but you cannot move while charging.
Improvisation
FlexibleWhen you release Distorted Mind without fully charging, its cooldown is reduced by 50%.
Diverse Topics
FlexibleEach soul missile from Pure Soul gains a random elemental effect.
Undervolting
FlexiblePure Soul's soul missile count is reduced by 2, but its cooldown is reduced by 50%.
Say Hello to My Little Friends!
FlexiblePure Soul's cooldown increases by 2 seconds, but the number of soul missiles also increases by your attacks per second. If Bismuth does not have multiple copies of the same Traveler Memory, the cooldown is not increased.
Extended Agony
FlexibleTales of Hellfire's cooldown increases by 1 seconds, but each time it hits an enemy, its duration increases by 0.2 seconds, up to a maximum of 2 seconds.
Furnace
FlexibleTales of Hellfire's damage is reduced by 40% but now also hits enemies inside the ring.
Close and Personal
FlexibleTales of Hellfire's ring radius is reduced by 35% but its damage is increased by 35%.
No Longer Afraid
FlexibleValiant Heart's charges now fully restore all at once.
Quick Decision
FlexibleUsing Distorting Sprint resets the cooldown of Valiant Heart, but it only hits up to 2 enemies.
Steadfast Heart
FlexibleValiant Heart's cooldown is increased by 1 seconds, but you gain a Barrier equal to 30% of the damage dealt that lasts for 2.5 seconds. If Bismuth does not have multiple copies of the same Traveler Memory, the amount of Barrier gained is increased by 100%.
Good Material
ImaginationIncrease the amount of Dream Dust obtained when dismantling Memories by 20% .
Book of Knowledge
ImaginationGain 1-4 Books of Knowledge for every boss you defeat. Each book grants a random stat equivalent to a Common-grade Chaos 15% . If Bismuth does not have multiple copies of the same Traveler Memory, the amount of stats gained is increased by 50%.
Mind's Eye
ImaginationWhen entering a world, reveal 2 random locations.
Secret Diary
ImaginationStart your adventure with the Our Story Essence. Its quality increases by 50% every time you defeat 75 enemies and is completed when quality reaches 500%. When completed, this Essence increases Bismuth's Ability Power and Attack Damage by 10% , and enhances all buffs from Distorting Sprint by 30% .
I'm Adorable
ImaginationThe Gold price of items sold by Merchants is reduced by 5% .
Beautiful Metal
ImaginationStart your adventure with the Metallic Crystal Essence. You can sell this Essence to Merchants for 200 Gold, or dismantle it for 120 Dream Dust. However, losing this shard will reduce your Maximum Health by 15%.
Light Footsteps
LifeWhile moving, Movement Speed gradually increases over 5 seconds, up to a maximum of 10% . This bonus disappears when you stop moving. If Bismuth doesn't have duplicates of the same Traveler Memory, the Movement Speed bonus is increased by 30%.
Shift in Thinking
LifeDistorting Sprint no longer dashes, but gains 1 additional maximum charges.
Two Souls
LifeWhen you take Fatal damage, you ignore that damage and become Invulnerable for 1 seconds. However, a random Memory is destroyed, and Identity Memories may also be destroyed. This can only occur once per game.
Purpose of My Existence
DestructionIncreases Attack Damage by 4 .
Dance of Death
DestructionIncreases Critical Strike Damage by 15% .
Merciless
DestructionAll damage dealt to enemies with Health below 35% is increased by 15% .
Life Neglect
DestructionReduces healing received by 30%, but when a Critical Strike lands, it deals additional damage equal to 15% of the damage over 2 seconds.
Soul Oil
DestructionYour Maximum Health is reduced by 15%, but your Attack Speed increases by 8% and your basic attacks deal Dark damage.
Soul Acceleration
DestructionThe Cooldown of all Dash and Teleport Memories is reduced by 10% .
Perceive, Learn, Adapt
DestructionGain 1.5 Attack Damage and 3% Attack Speed each time you reach levels 5, 10, 15, and 20.
Chained Bloodlust
FlexibleDuring Annihilation Stance, each time your basic attack or Sword Energy hits an enemy, its duration is increased by 0.2 seconds.
Controlled Madness
FlexibleAnnihilation Stance becomes a regular ability with a 14 second cooldown, allowing you to use other Memories while it's active. Its Sword Energy damage and Attack Damage bonus are reduced by 40%, it lasts for 4 seconds, and it no longer increases your Dodge skill's Memory Haste and Max Charges.
Frenzied Blade Dance
FlexibleAnnihilation Stance no longer fires Sword Energy, but instead attacks 100% more frequently.
Flow of Energy
FlexibleLaceration's cooldown is increased by 1 seconds, but casting Red Form resets the cooldown of Flash Step.
Rapid Draw
FlexibleLaceration's cooldown is reduced by 30% and Blue Form's cast time is reduced by 40%, but it no longer grants Invulnerability.
Precise Strike
FlexibleIf Laceration hits only one target, its cooldown is reduced by 30%.
Bounty
ImaginationWhen you defeat a boss, you have a 30% chance to obtain a Platinum Coin. This coin can refresh the Merchant's inventory.
Creepy One-Eyed Doll
ImaginationIntimidate Merchants to lower item prices. If you succeed (50% chance), the Gold price is reduced by 50% . If you fail, it increases by 50%.
Gunpowder Propelled Leap
LifeFlash Step's cooldown increases by 1 seconds, but its maximum charges increase by 1 and its travel distance increases by 10% .
Complete Immersion
LifeWhen you kill an enemy or perform a basic attack on a boss, Flash Step's cooldown is reduced by 10% .
Transcendence
LifeFlash Step cooldown is increased by 1 seconds. When you have no Flash Step charges and kill an enemy, its current cooldown is reduced by 40% .
Emergency Repair
LifeWhen you take Fatal damage, you ignore that damage and become Invulnerable for 1 seconds, but your Maximum Health is reduced by 15%. This can only occur once per game.
Lizard's Intellect
DestructionIncreases Ability Power by 4 .
Premium Gunpowder
DestructionIncreases Attack Damage by 4 .
Improvised Scope
DestructionIncreases Attack Range by 0.5 m.
Loading Mastery
DestructionIncreases Attack Speed by 6% .
Dirty Gunpowder
FlexibleHand Cannon always knocks enemies back and reduces their Movement Speed by 75% for 4 seconds.
Barasus's Fury
FlexibleIncreases the damage dealt by Hand Cannon to nearby enemies by 150%.
Explosive Ammunition
FlexibleIncendiary Rounds explode, damaging nearby enemies.
Cartridge Belt
FlexibleIncendiary Rounds's cooldown increases by 2 seconds, but the number of bullets fired also increases by 2.
Seasoned Aim
FlexiblePrecision Shot's charge speed increases by 33%.
Special Operation
FlexiblePrecision Shot's width decreases by 60%, but killing an enemy with the shot resets the cooldown.
No Such Thing as Overkill
FlexiblePrecision Shot's charge speed decreases by 40%, but its damage increases by 50% and width by 30%.
Quick Reload
FlexibleQuick Draw's cooldown increases by 3 seconds, but it now recharges all at once.
Dream Ammunition
FlexibleQuick Draw triggers attack effects.
Indiscriminate Barrage
FlexibleQuick Draw's charge count is reduced by 1, but it fires 6 shots.
Rewarding Collection
ImaginationBreaking Gold Shards or Dream Dust Shards grants an additional 6 Gold and Dream Dust.
Wild Monster Hunter
ImaginationGain an additional 45 Gold each time you defeat a Boss.
Skilled Negotiator
ImaginationThe Gold price of items sold by Merchants is reduced by 10% .
Northern Lizardman Bargaining
ImaginationThe Gold price of items sold by some Merchants is increased by 50% , but they offer 2 additional items for sale.
Lizard Oil
LifeDodge skill's cooldown increases by 1.5 seconds, but it gains 1 additional charge.
Flexible Lizard
LifeUsing Dodge increases your Movement Speed by 20% for 1.5 seconds.
Camilla's Gift
ImaginationYou begin your adventure with Camilla's Gift. Camilla's Gift sells for 100 and increases in value by 200 each time you enter a new world. However, if enemy damage drops your health below 50%, the gift is destroyed.
Honey-Glazed Fruit
LifeHealth Potions grant a Barrier equal to 50% of the healing provided.
Astrid's Smithing
DestructionIncreases Attack Damage by 3 .
Strike the Weakness!
DestructionAfter dash or teleport, gain 5 Attack Damage and 10% Critical Strike Chance for 2.5 seconds.
Duelist's Focus
DestructionWhen your Health is above 90%, all damage dealt to any Boss is increased by 20% .
Finally, A Worthy Opponent
DestructionAll damage dealt to Hunters is increased by 20% .
Dream-Infused Saber
DestructionGain 2 Attack Damage each time you reach levels 5, 10, 15, and 20.
Blooming Dream
FlexibleFlèche comes with 2 fewer charges, but its cooldown is reduced by 6 seconds.
Lightning Breath
FlexibleFlèche's damage is converted to Light damage, and you teleport instead of dashing.
Coup de Grâce
FlexibleWhen Flèche hits at maximum range, its damage is increased by 80% and it explodes, damaging a wide area.
Cutting Through Wind
FlexibleLunge deals 50% reduced damage, but you gain 100% increased cooldown reduction when Astrid's Masterpiece triggers.
West Wind
FlexibleIncreases the cast range of Lunge by 33%.
Focused Strike
FlexibleLunge now hits only a single target, but its cooldown is reduced by 1.5 seconds and its damage is increased by 100%. It also knocks back enemies.
Wide Vision
FlexibleParry's cooldown is increased by 1.5 seconds, but you can parry attacks from all directions.
The Best Offense is Defense
FlexibleParry's cooldown is reduced by 4 seconds, but the effective parry window is reduced by 40%.
Charged Saber
FlexibleAfter successfully Parrying, your next attack becomes a critical strike, and you gain a shield equal to 250% of the parried damage that decays over 4 seconds. The shield's duration increases by 0.5 seconds each time you enhance Parry.
Determined Explosion
FlexibleUnbreakable Determination's duration is reduced by 30%, but the initial explosion's damage is increased by 200%.
Two Hearts
FlexibleCasting Unbreakable Determination restores 35% of missing Health.
Cat Lover
ImaginationGain 800 Gold and 800 Dream Dust when petting a Cat.
Noble Lineage
ImaginationYou begin your adventure with 150 Gold, but the Gold price of Merchant items is increased by 10%.
Light Armament
LifeDamage taken from enemies is increased by 25% , but you gain 1 additional charge for your Dodge.
Plate Pauldrons
LifeYour Armor is increased by 15 , but this effect disappears for 8 seconds when you take damage from enemies.
Balestra
LifeYour Dodge has 1 fewer maximum charge, but its cooldown is reduced by 0.8 seconds.
Light as a Feather
LifeMovement Speed is increased by 3% . When your Health is above 90%, this effect is increased by 50%.
Guardian of Order
DestructionIncreases Ability Power by 4 .
Dog Lover
DestructionWhen a canine monster or summon dies nearby, Nachia becomes enraged for 5 seconds, increasing her Attack Speed by 15% . However, Nachia's damage to canine monsters is reduced by 30%.
Gentle Breeze
DestructionIncreases Memory Haste by 5 .
Enhanced Ferocity
DestructionIncreases the Attack Speed of all summons by 9% .
Pact of Destiny
FlexibleNachia also receives 50% of the healing from Moonlight Pact's cast effect.
Death Waltz
FlexibleMoonlight Pact's charge count increases by 1, but on cast, Fenrir instantly slashes a wide circular area instead of leaping.
Lone Wolf
FlexibleYou can no longer cast Moonlight Pact, but Fenrir's Armor increases by 60 and his basic attack damage increases by 30%.
Micro-managing
FlexibleNature's Whisper's cooldown is reduced by 80%, but the Attack Speed bonus is also reduced by 50%.
Fetch!
FlexibleTargets also gain Movement Speed equal to 80% of the Attack Speed bonus from Nature's Whisper.
Nature's Command
FlexibleNature's Whisper instantly teleports summons to the target location.
Merciful Blessing
FlexibleIncreases the duration of Serpent's Blessing by 4 seconds.
Immortal Protection
FlexibleWhen an ally affected by Serpent's Blessing would take lethal damage, the blessing is immediately removed instead and they recover 50% of their Maximum Health.
Serpent's Love
FlexibleSerpent's Blessing's Attack Speed bonus increases by 50%, but it no longer buffs yourself when targeting an ally.
Sharp Claws
FlexibleThe Leaf Hounds from Sylvan Call trigger 30% attack effects with their basic attacks.
Accelerated Life
FlexibleLeaf Hounds from Sylvan Call have a shorter duration by 3 seconds, but their Attack Speed increases by 50% for 5 seconds after being summoned.
More Hounds!
FlexibleThe duration of Sylvan Call Leaf Hounds is reduced by 3 seconds, but the maximum charge count increases by 1 and the maximum number of summons also increases by 1.
Reaping Life
ImaginationIncreases Movement Speed by 8% in the Forest of Turbulence and grants 0.5 Dream Dust for each enemy killed.
Long Time No See! Miss Me?
ImaginationThe Gold price of items sold by merchants in the Forest of Turbulence is reduced by 30% .
Refreshing Morning Dew
ImaginationGain 100 Dream Dust each time you visit the Forest of Turbulence.
Hunting Training
ImaginationWhen a summon kills an enemy with a basic attack, there's a 25% chance to gain 2 additional Gold.
Bestow Willpower
LifeWhen you apply a buff to an ally, they become Unstoppable for 1.5 seconds. This effect has a cooldown of 5 seconds per target.
Life is Sacred
LifeIncreases the healing and Barrier you give to yourself by 5% , and to allies by 15% .
Waltz Practice
LifeThe buffs from Dreamy Waltz also apply to yourself at 50% effectiveness.
Steadfast Bond
LifeWhen Nachia's summons are nearby, her Armor increases by 6 and the healing and Barrier she gives to her summons increase by 15% .
Protective Dance
LifeDreamy Waltz's cooldown increases by 2.2 seconds, but its effect range is increased by 25% and the target's Armor increases by 50.
Impressive Dance Steps
LifeDreamy Waltz's charge count decreases by 1, but the duration of its buffs increases by 50% .
Solar Praise
DestructionIncreases Attack Damage by 10% when there are campfires, lava, or burning enemies or allies nearby.
Pulverizer
DestructionIncreases Attack Speed by 9% .
Reckless Fury
DestructionMaximum Health is reduced by 20% but Attack Speed is increased by 10% .
Grand Purpose
DestructionMaximum Health is reduced by 10% but Light damage and Fire damage dealt to Bosses and Hunters is increased by 20% .
Hammer of Divinity
DestructionGain Attack Damage equal to 25% of your Ability Power.
Endless Hammering
FlexibleEach basic attack during Baptism of the Sun extends its duration by 0.2 seconds.
No Pain, No Gain
FlexibleBaptism of the Sun grants Attack Damage instead of Attack Speed by the same amount, and grants 10 Armor for each enemy hit by the initial explosion. Hitting a boss grants 40 Armor instead.
Invigorating Heat
FlexibleBaptism of the Sun grants Movement Speed equal to 50% of the Attack Speed bonus.
Cold Fury
FlexibleCruel Sun's damage is converted to Cold damage, the stun duration is increased by 2 seconds, and the Armor it grants is increased by 50%.
Embers
FlexibleThe Unstoppable status and Armor bonus from Cruel Sun persist for 2.5 seconds after channeling ends.
Pride Flare
FlexibleIncreases Cruel Sun's damage by 25% and allows you to move while channeling, but you no longer gain an Armor bonus.
Momentum
FlexibleReduces Maximum Health by 15%, but increases Discipline's cast range by 30%. The farther you are from your target, the more your damage and radius increase, up to 100% and 50%.
Reckless Leap
FlexibleIncreases Discipline's damage radius by 20% and allows it to be cast without a target.
Face-to-Face Judgment
FlexibleReduces Discipline's cast range by 50%, but grants 1 additional charges and stuns hit enemies for 1 seconds.
Total Offensive
FlexibleIncreases the Attack Speed bonus for allies affected by El's Sanctuary by 50%, and reduces the number of basic attacks needed to trigger the 4th basic attack effect by 1. Does not grant Barrier, Armor, or Unstoppable effects.
Sacred Ground
FlexibleReduces El's Sanctuary's duration by 50%, but grants Invulnerability to allies.
A Touch of Altruism
FlexibleSummons El's Sanctuary at a target location instead of Vesper's position. The cooldown is reduced by 10% for each ally and 3% for each enemy hit by the initial blast.
Overwhelming Presence
ImaginationThe Gold price of items sold by Merchants is reduced by 10% .
War Chest
ImaginationGain 100 Gold at the start of your adventure.
Trial Survivor
LifeIncreases Armor by 6 .
I Shall Not Waver!
LifeWhen Health is below 35%, gain 10 Armor.
Heavy Armor Mastery
LifeIncreases the Barrier amount of Heavy Strike by 45% and extends its duration by 75% .
Heart of the Sun
LifeReduces Fire damage taken by 30% and Burn damage over time taken by 50% .
Tough Skin
LifeIncreases Maximum Health by 80 .
Rising Faith
LifeGain 2 Armor each time you reach level 5, 10, 15, and 20.
Marvelous Muscles
LifeIncreases Maximum Health by 15 each time you level up.
No Armor Is Too Thick
LifeReduces Movement Speed by 20%, but increases Maximum Health by 14% .
Singularity Reversal
DestructionCasting Dodge grants 12% Ability Power for 2 seconds.
Starry Sky Tapestry
DestructionIncreases Ability Power by 5 .
Glass Cannon
DestructionGain 5 Attack Damage and 7 Ability Power, but your Maximum Health is reduced by 15%.
Starlit Gaze
DestructionGain 2 Ability Power for each Light damage Memory you possess.
Starlit Eyes
DestructionIncreases all damage dealt to enemies with 5 or more stacks of Light by 10% .
Eclipse
DestructionGain Ability Power equal to 25% of your Attack Damage.
Dazzling Meteor
DestructionGain 3 Ability Power each time you reach levels 5, 10, 15, and 20.
Stellar Flow
DestructionIncreases Memory Haste by 5 .
Burning Meteor
FlexibleThe impact site of Cataclysm's meteor burns, dealing 100% of the meteor's damage to enemies over 2 seconds.
Choosing Violence
FlexibleCataclysm increases Yubar's Attack Damage and Attack Speed instead of Ability Power.
Power Focus
FlexibleCataclysm's duration is increased by 50%.
Galactic Shower
FlexibleThe number of meteors that can be dropped with Cataclysm is increased by 1 for each other Light Memory Yubar possesses.
Unstable Ether
FlexibleEther's Influence's explosion damage is reduced by 60% and can no longer be detonated manually, but it now explodes automatically on hit.
Explosive Confidence
FlexibleEther's Influence's explosion radius is increased by 25%.
Flow Reversal
FlexibleEther's Influence no longer roots enemies but its explosion damage is increased by 50%.
Mortar
FlexibleIncreases Supernova's cast range by 40% and explosion radius by 30%.
Star Herding
FlexibleSupernova can no longer be manually detonated. Channeling is removed and it now automatically explodes when fully charged.
Swift Casting
FlexibleCasting Supernova resets the cooldown of Dodge.
Song of Stars
FlexibleTranquility's cooldown is increased by 2 seconds, but it also reduces the cooldowns of all essences.
Flexible Thinking
FlexibleTranquility's cooldown is reduced by 2 seconds, but instead of becoming Invulnerable, you gain a Barrier equal to 100% of your Maximum Health that lasts for the duration of the Invulnerability.
Light Heart
FlexibleTranquility's cooldown is reduced by 4 seconds, but its Invulnerability duration is also reduced by 40%.
Dream-born
ImaginationWhen using the Shrine of Dismantling, gain additional Dream Dust equal to 50% of the Gold received as a reward.
God in a Fairy Tale
ImaginationYour Maximum Health is reduced by 10%, but you gain 10% increased Dream Dust from all sources.
Cookie Baker
ImaginationDefeating enemies has a 0.5% chance to create a Star Cookie. Star Cookies restore a small amount of Yubar's Health and grant a small amount of Gold and Dream Dust.
Stellar Trace
LifeGain 1 additional charge for Dodge, but its cooldown is increased by 2 seconds.
Peek-a-boo!
LifeDodge's cooldown is reduced by 0.8 seconds, but its travel distance is reduced by 40% .
Now You See Me
LifeThe travel distance of Dodge is increased by 33%.
Innate Focus
DestructionGain 25% Crit Chance. Taking Damage from enemies permanently reduces this bonus by 1%. Burn Damage does not trigger this reduction.
Vanguard Banner
DestructionEvery time you travel through a Rift, the Damage of the first Memory you cast is increased by 90% .
Paradigm Shift
ImaginationGain Gold equal to 15% of the Dream Dust obtained when dismantling Memories or Essences.
Ordered Chaos
ImaginationIncreases Chaos options by 1, and grants 15 Gold when using Chaos.
Someone's Treasure
ImaginationUpon defeating the first Heroic Boss, you gain 1 Common Essences of 10% quality.
Boundless Blessing of the Great Guide
LifeActivating a Shrine of Guidance increases Max Health by 20 . Activating a Blessed Shrine of Guidance increases it by 50 .
Thick Skin
LifeIncreases Max Health by 15% . Reduces Healing Received by 50%.
Cowardly Doll
LifeGain Damage Immunity for 1 seconds after taking Damage. Triggers once every 14 seconds.
Balance Forever Lost
Steam AchievementFight against the Guardian Twins simultaneously and emerge victorious.
Déjà vu
Steam AchievementPet the cat.
Burning Love
Steam AchievementAcquire Pyrana's Love.
Chaotic Good
Steam AchievementUse Legendary Chaos a total of 5 times.
Desperate Hero
Steam AchievementDefeat 30 enemies in a row while your Health is below 40%.
Electric Type
Steam AchievementDeal 1,500 or more damage in a single hit.
Introduction to Elements
Steam AchievementDefeat enemies affected by all 4 elements 70 times.
Empty Canvas
Steam AchievementEnter the Pure White Dream 2 times in total.
Eternal Rest
Steam AchievementDeliver a total of 50 finishing blows to Soul Swordsmen using basic attacks.
Keep Calm and Carry On
Steam AchievementDefeat Heroic Bosses 8 times while your Health is below 25%.
Fight Fire with Fire
Steam AchievementDefeat the Snowy Mountain King while having 4 Cold damage Memories.
Flexible Diet
Steam AchievementDuring a single adventure, let your Health fall below 40% and then bring it back up to at least 75% 10 times.
Four of a Kind
Steam AchievementEnter the Pure White Dream while having 4 Memories of the same type.
God Protects Me
Steam AchievementIn a single adventure, visit locations occupied by Hunters 4 times while having a Hunt Threat Level of 5.
Heavier than Atlas
Steam AchievementReach 3,000 Maximum Health.
In Carnage I Bloom
Steam AchievementEmpower Memories that deal Dark damage 20 times in a single adventure.
Now Now Stay Still
Steam AchievementHave 4 Active Memories at once that can Stun, Root, or Knockback.
AAAAAAAHH!!
Steam AchievementSurvive a single hit that deals 70% or more of your Maximum Health while you have no Barrier.
Loyal Customer
Steam AchievementActivate the Shrine of Guidance 15 times in a single adventure.
Master of Mystic Arts
Steam AchievementHave 4 Active Memories at once with a cooldown of 3 seconds or less.
Twinkle Twinkle
Steam AchievementEnter the Pure White Dream while having 4 Active Light Attribute Memories.
Midas Incarnate
Steam AchievementPossess 6,000 Gold.
Mine and Craft
Steam AchievementDestroy 3 Pitch-Black Ore.
Novice Treasure Hunter
Steam AchievementOpen a treasure chest for the first time.
Omega Point
Steam AchievementEnter the Pure White Dream while having cast only one type of Memory during a single adventure.
Pew Pew Pew!
Steam AchievementApply buffs to allies other than yourself a total of 200 times.
Praise the Sun!
Steam AchievementApply a total of 3,000 Fire stacks to enemies.
Pyromaniac
Steam AchievementDefeat 250 burning enemies.
Reap What You Sow
Steam AchievementActivate the Shrine of Dismantling 12 times.
Whatever It Takes
Steam AchievementDefeat an enemy while they have 30 or more Fire stacks.
Barrier Battery
Steam AchievementMitigate a total of 20,000 damage from enemies using Barriers.
Shoot for the Moon
Steam AchievementLand 80 finishing blows on enemies from an extreme distance.
Snake in the Grass
Steam AchievementTake the Merchant's unattended backpack 12 times.
Support Specialist
Steam AchievementHave 4 healing Active Memories at once.
Suspiciously Wealthy Traveler
Steam AchievementSpend a total of 2,000 Gold.
Taste of Their Own Medicine
Steam AchievementDefeat the Demon of the Forest by clawing it.
Iron Body
Steam AchievementGain a Barrier equal to or greater than 300% of your Maximum Health.
They're Just Big Cats
Steam AchievementLand a finishing blow on Thunder Tigers with lightning 25 times.
The Eighth Trophy
Steam AchievementAcquire Unique Memories or Essences from Heroic Bosses 8 times.
A Thousand Thunders
Steam AchievementLand a total of 1,000 critical strikes.
Transcendent Speed
Steam AchievementReach 6 Attack Speed per second.
True Support
Steam AchievementFully heal a Traveler below 30% Health within 1 seconds.
Ultra Rapid Fire
Steam AchievementCast 12 Memories within 8 seconds.
Who's the Prey Now
Steam AchievementDefeat 70 Hunters.
Deceiving Looks
Steam AchievementDefeat 10 Heroic Bosses as Aurena.
Horns, Feathers, and Gold
Steam AchievementHeal yourself or allies for a total of 25,000 Health.
Immortality Achieved
Steam AchievementCast Golden Explosion 9 times within 5 seconds as Aurena.
Overflowing Healing
Steam AchievementAs Aurena, fully restore your Health in one use of Dangerous Theory when your Health is below 40%.
Double Vision
Steam AchievementDeal a total of 250,000 Dark damage to enemies as Bismuth.
A Piece of Cake
Steam AchievementDefeat a Heroic Boss without taking any damage as Bismuth.
Look! A Rainbow!
Steam AchievementEnter the Pure White Dream as Bismuth.
Once Upon a Time
Steam AchievementKeep any Traveler's Movement Speed above 900 for 3 seconds.
Reactivated
Steam AchievementBreathe life into the wooden doll.
BFR 9000
Steam AchievementReach 120 Attack Damage with Lacerta.
Just Like the Old Days
Steam AchievementDefeat the Heroic Boss 5 times as Lacerta.
Untouchable
Steam AchievementDefeat the Heroic Boss with 85% or more Health remaining as Lacerta.
Go with the Flow
Steam AchievementDefeat 60 enemies in a row without taking damage as Mist.
Elemental Lord
Steam AchievementDefeat any elemental 75 times as Mist.
Thorny Vines Between the Rocks
Steam AchievementDefeat Belphomet within 2 minutes of starting an adventure as Mist.
Full Moon
Steam AchievementEnter the Pure White Dream 2 times as Nachia.
Family Feud
Steam AchievementAs Nachia, defeat the Demon of the Forest within 6 seconds after dealing the first damage.
Reincarnation
Steam AchievementAs Nachia, defeat a Guardian of Impermanence without taking any damage.
The True Ruler of the Forest
Steam AchievementDefeat the Demon of the Forest 12 times.
Hotter Fire Wins
Steam AchievementDefeat the Burning Giant as Vesper while holding 3 or more Fire Memories.
Master of the Hammer
Steam AchievementPerform 9 basic attacks within 5 seconds using Vesper.
Peak Performance
Steam AchievementHave 3 Dash or Teleport Memories at once as Vesper.
Boundless Rage
Steam AchievementReach the Starry Dream.
Night of Counting the Stars
Steam AchievementReach 140 Ability Power with Yubar.
Ode to the Stars
Steam AchievementReach 55 Attack Damage with Yubar.
Peace Amid the Storm
Steam AchievementDeal a total of 400,000 Light damage to enemies as Yubar.
Pure Imagination
Steam AchievementAcquire a total of 450 Dream Dust.
Naked and Unafraid
Steam AchievementEnter the Pure White Dream 2 time(s) without receiving or granting any shields.
Embrace Mortality
Steam AchievementGet cursed 6 times in a single adventure.
Empress of Pain
Steam AchievementGet cursed a total of 3 times in World 5 or beyond.
Feels Like Home
Steam AchievementVisit 12 rooms occupied by Hunters in a single adventure.
Hunters? What Hunters?
Steam AchievementEnter the Pure White Dream 3 times without slaying any Hunters.
Master of Evasion
Steam AchievementComplete the Forest of Turbulence without taking any damage from enemies.
M-M-M-MONSTER KILL!
Steam AchievementLand a finishing blow on 16 or more enemies with a single Memory cast.
I've Got This!
Steam AchievementEnter the Pure White Dream 2 times without using the Shrine of Guidance.
Prayer for the Dreamers
Steam AchievementEnter a new location 12 times while your health is at or below 40% in a single run.
Vivid Dream
Steam AchievementEnter the Pure White Dream on Nightmare difficulty.
Why You Bully Me?
Steam AchievementScare or defeat the Merchant 20 times.
Wrist-Friendly Build
Steam AchievementEnter Pure White Dream with 4 active Memories that have a cooldown of 6 seconds or longer.
Clear Mind
Steam AchievementDefeat a total of 100 enemies with Mirage Skin.
That Tickles!
Steam AchievementSurvive for a total of 30 seconds while afflicted with 10 or more Burn stacks, or 3 or more different elemental effects.